
Game Development
Solus: Remnants of Attera is a project developed in my 3rd year at Ngee Ann Poly in a team of 6 whereby 2 were programmers. As the gameplay programmer, my role was to implement all matter of game logic such as the character controller, combat system and enemy AI. I also worked closely with 3D artists to get models and animations working the way it was intended to.
Lead Gameplay Programmer